ForzaRC Season 3: The Porsche Cup Final

Turn 10 Studios is proud to announce that the Forza Racing Championship Season 3: The Porsche Cup Finals will be held at unique location to be disclosed during Season 3: The Porsche Cup. The event will see 108 Drivers (50 From Rivals, 50 From Races & 8 invited players) race over the duration of the event to be named ForzaRC Racing Champion of Season 3. The 50 Rivals races will be invited based on the standing of the worldwide time trial leader boards on the Gfinity ForzaRC website and Gfinity ForzaRC Xbox App (available soon). The 50 Race Drivers will be invited based on the standings of the leader boards per region as seen below.


23 Drivers


15 Drivers


6 Drivers


3 Drivers


3 Drivers


Location and Dates
Le Mans, France

Drivers should expect to be in France from approximately, Thursday, June 15th and depart Monday, June 19th.

All drivers should ensure they have proper travel documentation including passports and visas.

RSVP and T&E

100 drivers will be invited to compete at the 24h of Le Mans Forza Racing Championship Finals.

ForzaRC will pay travel, accommodations and all meals for the top 36 drivers as follows:

  • 20 from the Rivals Leaderboard
  • 16 from the Races:
    • 8 from EMEA
    • 4 from NA
    • 2 from Latam
    • 1 from Asia
    • 1 from Oceana

All invited drivers will receive a ticket to the 24h of Le Mans, accommodations, and meals on-site (from Friday, June 16th through Monday morning, June 19th). All drivers will be required to comply with all waivers and the official ForzaRC Code of Conduct on-site.

All invited drivers must RSVP by midnight Pacific June 4th.

Cash distributions begin at 72nd place, however the final distributions won’t be announced until we know the total number of drivers participating.

  • 1st: $20k
  • 2nd: $15k
  • 3rd: $10k

The prize pool for Season 3: The Porsche Cup Finals will be $100,000 USD.

Drivers who are in the top 100 within the race leaderboard for their region, or the top 100 global rivals leaderboards are not eligible for Recreation Series prizes.



All information about player eligibility can be found in the ForzaRC Season 3: The Porsche Cup Handbook that will accompany this document.

1.  Tournament Format & General Settings


1.1 Tournament format

Tournament format is as follows

  • 24 driver cap per region
  • 24 drivers qualify from the first Rivals event of the week (Monday - Wednesday)
  • Up to 100 standby drivers are eligible to check-in on Sunday. 

1.1.2    Game Host

For Semi Final and Finals, 1 member of the ForzaRC Administration will host the game and Live Marshal each race. Drivers will receive an invite to the race when their race is ready.

1.2 Tournament Points

Throughout season 3, players will earn Tournament Points that will be used when inviting players to compete in the finals of the season at offline events. Points will be awarded based on the final positions players earn at the end of each cup. Players are not required to participate in both Rivals and Races, however drivers are free to do so in order to maximise their chances of qualification 

In the event that a player places in a qualifying position in both sets of events, a paid travel spot takes precedent. 

In all other situations, the player will qualify from Rivals, and the next qualified played from Races will be taken. 

A breakdown of the points and positions can be seen below for the Races and Rivals events.


























13th (Tied)


15th (Tied)


17th (Tied)


19th (Tied)


21st (Tied) 120
23rd (Tied) 100



























13th  50th


51st – 200th


201st  1000th



1.3 Key Dates

1.3.1 Races

Qualifying for the Races takes place on Monday - Wednesday as an in-game Rivals events. The top 24 from each eligible region will qualify. All drivers must check-in to confirmed availibility on race day. There will be 100 standby slots if any drivers reject or miss check in. The qualifying events take place on the following dates:


8th-10th - Qualification for 14th May Race


15th-17th - Qualification for 14st May Race


22nd-24th - Qualification for 28th May Race


Races will take place every Sunday and the start times will be staggered regionally. The Race dates are as follow:








Heat Points

Please refer to

1.3.2 Rivals

Rivals will take place between certain dates (Listed below) and any player that is register to compete will have their time trials automatically pushed to the global leader board. Leaderboards will be updated within 3 days with the previous days results. 

The top 1000 Players on the leader boards will then receive Tournament points based off their position. Rivals will start at midnight Pacific time and finish at 11.59pm Pacific time between the dates below:












Drivers total points will be viewable through the Gfinity ForzaRC website and Gfinity ForzaRC Xbox App (available soon). 


1.4       Game settings (Rivals)

All rivals times must be set with the following maximum level of assists  For example, ABS could be turned off if drivers wish:

  • Suggested Line = Off 
  • Braking = ABS On
  • Steering = Normal
  • Traction & Stability Control = TCS & STM On 
  • Shifting = Automatic
  • Damage, Fuel & Tire Wear = Cosmetic
  • Rewind = Off


1.5       Game settings (Races)

All Drivers are to follow the settings below. Variations are not allowed.

All races must be played with the following settings (highlighted settings typically need to be adjusted to meet the requirements):


1.5.1    Rules

  • Game Type = Circuit Race
  • Environment = Any
  • Track = (Per Season/Week)
  • Track Scenario = Day
  • Max Players = Depending on round/fixture
  • Max Drivatars = 0
  • Quick Stops = No
  • Laps = Please see 1.5.5
  • Damage = Simulation
  • Collision Mode = Default
  • Start Type = Fixed
  • Car Class = ANY
  • Drive Type = ANY

1.5.2    Advanced Rules

  • Quick Stops = No
  • Scoring Type = Time Based
  • Bigger Is Better = No
  • Compare Best Lap Scores = No
  • End Conditions = Numlaps
  • Laps = Please see 1.5.5
  • Grid Ordering = *Week Dependent
  • Roll Off Delay Type = Per Car
  • Roll Off Delay = 0.00 S
  • Number of Player Buckets = 1
  • Tag Enabled = No
  • Number of teams = None
  • End of Race Timer = 01:30

*For week 1, Grid Ordering will be set to random. For the weeks that follow, Previous accumulated points will be used

1.5.3    Overrides

  • Force Team Colours = No
  • Force Stock Upgrades and tuning = Yes
  • Force of Suggested Line = Yes
  • Force off STM = NO
  • Force off TCS = NO
  • Easiest Shifting Allowed = Automatic
  • Easiest Braking Allowed = ABS ON
  • Easiest Steering Allowed = Normal
  • Forced Camera View = NONE
  • Disable Wrong Way Indicator = NO

1.5.4    Car Restrictions

  • Allow Upgrades = NO
  • Car Class = Any
  • Performance Index >= Any
  • Performance Index <= Any
  • Power >= Any
  • Power <= Any
  • Curb Weight >= Any
  • Curb Weight <= Any
  • Year >= Any
  • Year <= Any
  • Division = ANY
  • Model Family = ANY
  • Car Type = Any
  • Region = Any
  • Country = Any
  • Make = Porsche
  • Model = (Set per Season/Week)
  • Drive Type = Any
  • Engine Placement = Any
  • Engine Configuration = Any
  • Cylinders = Any
  • Aspiration = Any
  • Power Handicap = 1.0
  • Front Grip Handicap = 1.0
  • Rear Grip Handicap = 1.0                


2. General Rules

2.1       Game Chat

All attempts to contact an ForzaRC official must be done through the Website. We do not take responsibility if attempts made through other channels including support tickets as they are not seen in time to be handled.

2.2       No show

If we are not able to contact the contestant 15 minutes after the start of the next round, the player will be reported as “no show” and the race will commence without the missing player/players. Delays caused by Players that are not ready to compete at the scheduled time may result in a major penalty. 

2.3       Forfeit

If a contestant chooses to forfeit a race, they will forfeit the tournament and forfeit any prizes associated with that tournament.

2.4       Disputes

Disputes must be made as soon as possible, or they may be ignored depending on the circumstances. The replay file needs to be provided.

2.5       Decisions

Decisions outside the Rulebook - Admins have the right to decide outside or even against the rulebook in special cases to guarantee fair play.

2.6       Race Etiquette

Race etiquette rules will be enforced in all ForzaRC matches. Intentional damage including, but not limited to;

  • Ringing
  • Faking
  • Pitting
  • obstruction of other vehicles
  • ramming
  • cutting tracks

Breaking any of these rules may result in immediate forfeit of participation and prizing for a period of 12 months. The violation of race etiquette will be at the sole determination of Turn 10 and Gfinity with a valid replay. All players that qualify and race in the broadcasts are not allowed to chat about tournament decisions and tournament intel in the stream chats and other public places.

2.7       Betting

No betting is allowed under any circumstances.

2.8       Unsportsmanlike Behaviour

Any offensive, disrespectful or unsportsmanlike behaviour (including but not limited to insults and physical violence) connected to the event will be punished and can lead to disqualification.

2.9       Changes to the rulebook

Gfinity is allowed to change rules in the existing rulebook at any time.

2.10     Mandatory registration on

Every player that takes part in the Forza Racing Championship Season 3: The Porsche Cup Grand Finals must be registered on the Platform.

2.11 Equipment

Drivers are responsible for their own hardware and internet connection. Matches will not be rescheduled due to technical issues.

3. On track rules

3.1       In-game

3.1.1 Driver drops

If a Driver drops during the race, there will be no type of re-start of the session.

If 4 or more Driver drop out before the cars launched off the start line, the session will be restarted.

3.1.2    Re-host

In a re-hosted race each player has to choose the same settings as they picked at the start of the original race.

3.1.3    Observers

Observers are not allowed. Exception to this rules are GFINITY admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other those decided by an admin.

3.1.4    Illegal Actions

Any actions that result in an unfair advantage are illegal. Race etiquette rules will be enforced in all Elite Series matches. Intentional damage including, but not limited to,

  • ringing
  • faking
  • pitting
  • obstruction of other vehicles
  • ramming
  • cutting tracks

doing any of the following may result in immediate forfeit of participation and prizing for a period of 12 months. The violation of race etiquette will be at the sole determination of Turn 10 and Gfinity with a valid replay.


3.1.5. Track behaviour

As the ForzaRC is a serious racing championship, on track behaviour has to be in line with the sportsman-like behaviour and appropriate clean racing. Therefore, we will punish following behaviour but not only limited to:

  • Purposely crashing
  • corner-cutting
  • vulgarity in game chat
  • attempting to cause disruptions to your own benefit in online lobbies

For the avoidance of doubt, Purposely Crashing can be caused by a players loss of control of their vehicle, for example this can include but is not limited to;

  • Crashing into a wall
  • Over or understeer.

2 wheels have to remain in between the white (sometimes yellow) lines defining the track. Curbs are NOT part of the track, so 2 wheels have to be on the tarmac at every time. This does not apply to situations in which it happens occasionally but as soon as this is your racing line or you get an advantage with doing it, it can be penalized.

You are allowed to block a line in front of a corner once, plus getting back to your racing line. Zigzag style is not allowed

Gfinity will provide live-marshalling for the broadcasted races but players are still free to open up a dispute ticket and file a case against another Driver if they feel it´s necessary.

3.1.6 Penalties

Time penalties will be given to Drivers who break race etiquette. These time penalties are set as 5 seconds by default but may vary based on the severity of the incident. As per any article in this rulebook, the head marshal will have the final call on the time penalty given to the offender.  

3.1.6. Live-marshalling

All broadcasted races (weekly finals and grand final) will be held with marshals/race-admins in the session

Race-marshals are allowed to penalize cuts or unsportsmanlike-behaviour/crashes during the event. Please refer to the ForzaRC Season 3: The Porsche Cup Handbook for clarification on all unsportsmanlike conduct.

Such actions might lead to penalty points/seconds, drive-through-penalties or even disqualification but not limited to

3.1.7. Leave broadcasted Races

Players who leave the session/event during a broadcast will not be eligible for any prizes. This includes but is not limited to;

  • rage-quits on one of the races

Disconnects/lags which are not the fault of the player are not included.

3.1.8. Rivals qualification in game

Laps are considered as clean/valid if the game marks them as valid

3.1.9. Track order

All tracks can be found in the event information document accompanied by this document

3.1.10 Stoppage of Play

Players may not end a game under any circumstances without approval from Administration. Failure to abide by this rule will result in a penalty.

3.1.11 Inviting Additional Players

Inviting additional Players to the lobby is strictly prohibited and will be penalized with a minor penalty.

4. Conduct

4.1 Consequences

If any article in the rulebook is broken a standard formal procedure will take place as punishment. The procedure is as follows.

  • Warning 1 (Verbal Warning)
  • STRIKE (10 Second Time Penalty)
  • Waring 2 (Additional 5 Second Time Penalty)
  • STRIKE (Disqualification)

For example, Warnings are given but not limited to; cutting corners and crashing into an opponent. Strikes can be handed out without warning for purposely crashing into an opponent or purposely breaking race etiquette.

5. Game Media

All game media (screenshots, replays, etc.) must be kept for at least 14 days. Faking or manipulating game media is of course forbidden and will result in severe penalties. Game media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad game media naming. However, if an admin is hindered in their work because of bad game media names then it can be punished for.

5.1. Replays

Every Driver who wants to participate in the final needs to let the game upload his fastest lap time in the rival’s mode.

6. General Conditions

6.1. Indemnity

By entering, Players agree to abide by these Official Rules; and to release and hold harmless Microsoft Corporation, Turn 10 & Gfinity (together “Sponsors”) and their respective parents, subsidiaries, affiliates, employees and agents from any and all liability or any injury, loss or damage of any kind arising from or in connection with this Tournament or any prize won.


6.2. Cancellation

If cheating, a virus, bug, catastrophic event, or any other unforeseen or unexpected event that cannot be reasonably anticipated or controlled affects the fairness and / or integrity of this Tournament, Sponsors reserve the right to cancel, change or suspend this Tournament. This right is reserved whether the event is due to human or technical error.

6.3. Publicity

By accepting a prize, Player agrees that Sponsors may use their proper name and location of residence online and in print, or in any other media, in connection with this Tournament, without payment or compensation, except where prohibited by law.

7. Miscellaneous

The rules are open to many different interpretations. The only interpretation, which matters, is the interpretation of the Admin team. We reserve the right to modify the rules at any time. This includes changes due to software updates or releases, and any other change deemed necessary by the league. You must understand that the rules listed are guidelines to try and ensure fair and competitive play, and they will be applied by officials based on the spirit of the game. Teams should check the rules prior to any event to ensure they are in compliance. They should also keep an eye on the website as changes will be announced on the website. You must be familiar with the current rule set